The Different Types of Programming Courses

Learners will need to know the “what” of coding before knowing “how” to code. They will start getting excited being able to print “Hello World!” on a black-and-white interface. This is the foundation and hence the most important part of the learning process – learners will learn how data moves in computer memory, the different types of data (string, integer, boolean, etc.) & conditionals (if, then, else, etc.) and simply manipulation of data (making words all uppercase or doing mathematical formulas).

Stage Two: Building up Computational Thinking

At this stage, the phrase “object-oriented programming” will be repeated umpteenth times. Learners will learn about loops (for loop, while loop) and how to control them (break, continue, pass) to manipulate data more effectively. They will start to create small but functional programs that usually takes anywhere from a few hours to multiple days to complete. Some examples include simple games like scissors-paper-stone & tic-tac-toe and a calculator for basic mathematics.

Stage Three: Making the First Fully-Functioning Application

After creating many small programs, it is time for the big one. A fully-functioning application usually requires the programmer to know several programming languages for different purposes. For example, HTML for websites, CSS for user interface design, JavaScript for logic and SQL for databases. One of the most challenging task is to connect the website, the server and the database to work seamlessly. At this stage, a programmer will face very unique programming issues as it gets more advanced and technical – a Google search or a lookup at StackOverflow is often not enough.

The programming learning curve is not steep, but neither is it gradual. Learners who start learning online will eventually reach a stumbling block as they move from stage two to stage three. Furthermore, the different stages has different optimal class teaching methods. Let’s look at the different types:

1) Lecture Method

This is the typical class style adopted all the way till Tertiary education – an instructor stands in front of a large group of students and relays information via a one-way street. Theoretical knowledge such as principles, concepts and ideas are usually taught in this format. This method is best only when students are new to the topic. In a programming school, the lecture method helps to give an introduction to programming as most students are new to it.

2) Discussion Method

This method involves participants actively discussing while the instructor acts as the facilitator. Participants are encouraged to engage with one another through reasoning their stand and challenging others’. In a programming school, this method encourages students to think out of the box especially because programming is flexible and offers multiple solutions to the same problem.

3) Demonstration Method

The instructor demonstrates the activity on-screen and in-class, giving the students a visual opportunity to understand what is being taught. Typically, students will also follow what is being shown on-screen. In a programming school, this method is very important as students are often taken aback by the complexity of programming and online tutorials are often technical. A live demonstration gives them immediate feedback on whether they are going in the right direction.

Modern programming schools teach programming via a hybrid discussion and demonstration method. They keep their classes small so that the students will receive ample attention by the instructors and it also makes it comfortably for them to ask questions and request for help.

They sometimes use proprietary software to make classes enjoyable and efficient:

1) The software allows for interactive slides that students can interact with.

2) Instructors can view their students’ code as they type, enabling them to give real-time feedback.

3) Students can collaborate as it allows multiple students to work on the same script together.

4) It includes a video-calling feature for students to consult the instructor out of lesson time.

5) Test bank for students to practice at their own pace.

6) An after-lesson report card that is curated for each student with feedback compiled from the system.

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